I have an iOS project that I want to start working on and am considering incorporating JUCE. I have a couple of questions that maybe some JUCE veterans can help me out with. The project is going to be a very basic synth/sampler. What I am wondering is:
Is it possible to use the native UIKit classes for the GUI and the JUCE classes for audio, midi, etc.? Has anyone attempted this? Are there any pitfalls to be aware of?
I compiled the JUCE demo for iOS and was playing with the synth in the audio demo. I noticed that polyphony was not working either in the simulator, or an actual device (iPhone 3G, iOS 4.2.1) even though the demo code appears to support it. I couldn’t tell if it was an issue with the GUI not handling multitouch correctly, or on the audio/midi engine side. Can anyone confirm whether JUCE supports polyphonic instruments in iOS?
Any other advice or tips are welcome as well.