This is weird. Today I decided to run some tests and with Link-Time Optimisations enabled I’m getting a much higher CPU usage on a test patch I created for Wusik Station (128 voices playing all at once). Not to mention that it takes forever to compile… anyone had the same problems? On OSX it also takes too long to compile, but I didn’t check CPU usage as I compile on a virtual-machine box. 
Cheers, WilliamK

