Hi Jules,
I’m writing some basic stuff for a VST host.
Question is simple: do u know how if is possible to load a library and get entry point for a function (from a dll in Win32, from a bundle in mac I guess) in a portable manner with JUCE?.
I mean, tried to use the following code (part of VSTSDK2.4 ‘minihost’):
[code]
…
// win 32 load library
module=LoadLibrary(fileName);
CFStringRef fileNameString = CFStringCreateWithCString (NULL, fileName, kCFStringEncodingUTF8);
if(fileNameString==0)
return false;
CFURLRef url=CFURLCreateWithFileSystemPath(NULL,fileNameString,kCFURLPOSIXPathStyle,false);
CFRelease(fileNameString);
if(url==0)
return false;
module=CFBundleCreate(NULL,url);
CFRelease(url);
if(module && CFBundleLoadExecutable((CFBundleRef)module)==false)
return false;
But as soon as I include “windows.h” at top of my cpp file, I get a lot of errors (looks like include windows.h along JUCE is not possible).
Any alternative?
A crossplatform library loader would be nice.
Thanks for your time.