with this panel part including some other specific components (knobs, buttons) made with the jucer too (it would be the best thing for me to understand this ccomponent/sub/sub hierarchy and how it is declared at the top level)
with the Xcode project file ok
If I could have that, I’d increase my skill a lot and I could move further, maybe helping the others with that too
Not really sure if there is much more to say than what has been explained already. Have you looked at the Audio Plugin Demo in the extras folder? This basically does what you want, you will just have to replace the PluginEditor class with your Jucer generated one (make sure it inherits from AudioProcessorEditor as well as Component in the class tab) then hook it up to the various parameters you might have in the same way the demo does.
Seriously use the docs to find out what a class does, they are really well documented (or cmd+double click in XCode to jump to the definition).
thanks a lot for your answer.
believe me, I’m very better in other domains
I’m doing my best to understand, to be efficient etc.
But, for instance, when you wrote “You will just have to replace the PluginEditor class with your Jucer generated one (make sure it inherits from AudioProcessorEditor as well as Component in the class tab)” … yes. I got it. but even if I look for many infos, do many tests, this is not a natural stuff for me and thank to you it will be come a more natural stuff now
I mean, I understand someone doesn’t understand why I’m asking those questions, but I also understand that because I’m teaching myself and sometimes I’d want to say “RTFM” (which is absolutely not what you said)
again, thanks a lot dave96.
I’ll do my best again to dig that.
Maybe the way is to start from Audio Plugin Demo and "to replace the PluginEditor class with your Jucer generated one"
doing that right now