Hi, I’m creating a plugin that would be a wrapper of Waves “X-FDBK”, but I’m finding several problems on the road: I’d like to open it without scan every plugin in my component/vst directory and without creating a file that contains a knownPluginList, I look at code that @Xenakios very kindly posted on my old discussion:
But how can I do this on OSX (my platform) if waves’ plugin are organized in shell?
Another thing is: Actually I’m able to find waves plugins through “PluginDirectoryScanner” but when I create window through this code to see the editor:
Using KnownPluginList, PluginDirectoryScanner etc is the correct way to do it. My code was meant only as an example of the most minimal way to load VST2 plugins. (I later noticed it doesn’t even work for VST3 plugins without some changes.)
Problems with the plugin GUI size are an often mentioned problem and could be a bug in Juce and/or the plugin itself. (These problems have started appearing especially now with the Retina/HighDPI stuff.)
You may need to do tricks like resize your plugin container window a bit after the plugin and the editor have been created. You could use Timer or MessageManager::callAsync for that. Simply sleeping in the GUI thread won’t most likely work. That doesn’t necessarily help with the Retina/HighDPI issues, though.
I don’t own any Waves plugins, so I can’t test their particular behaviors with the Juce plugin hosting. Hopefully someone else has experience with them.
Did you ever solve the issue with Waves Plugins only 1/4 the size? The strange thing is the mouse works over the entire window (meaning you need to click towards the upper right in the red to move the output knob).
This is an issue with Waves plug-ins loaded in hosts built against recent macOS SDKs. Waves are aware of the issue and are presumably working on getting a fix out, but for the time being you’ll need to build the host app with a base SDK of 10.13 or earlier.