It’s great that JUCE provided the Unity plugin wrapper. It works so well and easily. Taking an existing plugin and making it work was easy.
The real weakness here is Unity’s audio engine. It’s just not good.
For my use, I’m thinking that I can bypass the audio engine and go directly to the audio diver.
Any thought on doing this with the plug-in infrastructure? Can I use the audioDeviceManager class within a plugin or better to avoid the plugin infrastructure make a DLL and access the audio driver from there?