Hi,
If I have an JUCE AudioProcessor or AudioSource, is there any way to wrap it into a Tracktion Engine plugin?
I saw this earlier forum post but I’m not sure that the answer was conclusive:
Thanks!
Erik
Hi,
If I have an JUCE AudioProcessor or AudioSource, is there any way to wrap it into a Tracktion Engine plugin?
I saw this earlier forum post but I’m not sure that the answer was conclusive:
Thanks!
Erik
You probably want to just subclass tracktion_engine::Plugin
and then register that subclass with the engine. Then you can use that subclass to wrap your existing functionality.
That’s how most of the built-in plugins work so have a look at those for examples?
Thanks!
Yeah, that’s what I was doing, I was just having this feeling of “there has to be a simpler way of doing this”
(Not that subclassing Plugin
was particularly hard, I just would have thought that re-using JUCE AudioProcessors to be such a common use case that there would be some kind of built-in wrapper)