Am also wondering whether to try out Claude inside Antigravity. Currently only on the Gemini £20 Pro plan
Am also wondering how soon we are to using an LLM inside Xcode directly -
I’m only compiling in Antigravity to MacOS - using the VS Code derivative Antigravity works off- but Antigravity can also compile using the Xcode tools vi command line directly- which I’m preferring as the debug tools are better in Xcode compared other what the Antigravity IDE offers
I had some pretty decent success with it over the weekend.
I had decided to drop VST2 support from my plugins, a few people complained about that, so I made changes to 1 of them to bring back VST2, strip out all other targets and update all my build scripts etc. I did this on a separate branch as a single commit. I then took that commit diff and told Antigravity for each other plugin “study the diff and apply the same set of changes to this project”. In all I managed to update 7 plugins in a weekend with minimal effort, only had to fix one mistake it made, instead of probably a week of drudgery and inevitable mistakes.
Otherwise my experience with these things is 50/50. Sometimes it’s magic, sometimes I waste more time trying to get it to understand how badly it effed up than if I’d just done the task myself.
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