Anyone else using Antigravity?. Just trying it out with Gemini 3 Pro on a major refactoring exercise on a legacy project

Am also wondering whether to try out Claude inside Antigravity. Currently only on the Gemini £20 Pro plan

Am also wondering how soon we are to using an LLM inside Xcode directly -

I’m only compiling in Antigravity to MacOS - using the VS Code derivative Antigravity works off- but Antigravity can also compile using the Xcode tools vi command line directly- which I’m preferring as the debug tools are better in Xcode compared other what the Antigravity IDE offers

Am also wondering how soon we are to using an LLM inside Xcode directly

1 Like

I had some pretty decent success with it over the weekend.

I had decided to drop VST2 support from my plugins, a few people complained about that, so I made changes to 1 of them to bring back VST2, strip out all other targets and update all my build scripts etc. I did this on a separate branch as a single commit. I then took that commit diff and told Antigravity for each other plugin “study the diff and apply the same set of changes to this project”. In all I managed to update 7 plugins in a weekend with minimal effort, only had to fix one mistake it made, instead of probably a week of drudgery and inevitable mistakes.

Otherwise my experience with these things is 50/50. Sometimes it’s magic, sometimes I waste more time trying to get it to understand how badly it effed up than if I’d just done the task myself.

2 Likes