AudioDeviceManager non-GUI?


I’m trying to use the AudioDeviceManager in an environment where there will be no GUI. However, since addDeviceNamesToComboBox is there, it can’t be done. Could it be defined as a template function so that its only compiled if it is used? Or rather, to put the functionality in the AudioDeviceSelectorComponent ?


No, the audio system uses other event-based classes too, that rely on the message thread to be running, so don’t think it’d be possible…