Which C++ resource width JUCE


#1

Hi there,

Can anyone recommend any C++ reading material that can help develiping Audio solutions with JUCE?

Thanks.


#2
  • https://github.com/julianstorer/JUCE/tree/master/examples
  • https://github.com/julianstorer/JUCE/tree/master/extras
  • http://www.juce.com/learn/tutorials
  • http://www.juce.com/doc/classes

"Getting Started with Juce" by Martin Robinson

http://www.amazon.ca/Getting-Started-Juce-Martin-Robinson/dp/1783283319 


#3

By the way, it's "JUCE" (no "I"). it's an acronym: http://acronyms.thefreedictionary.com/JUCE


#4

@jrlanglois, thanks.  I read the tutorials available on the website and also purchased the JUCE book :)


#5

The book Getting Started with JUCE definitely helps with learning some of the basics (or  essentials) of JUCE. It unfortunately doesn't cover much audio. I think it just shows how to play audio files, if I remember correctly.

For me, the best way to learn how to use JUCE was from was reading the examples included with JUCE, as well as some user code here and there. The JUCE Demo is especially useful because it uses a lot of things from JUCE. If you're creating audio plugins, the audio plugin demo kind of gives you a "framework" for setting up plugins. I would just follow that example until you start to understand JUCE more and build from that. 

Just experimenting with different classes taught me a lot too. The great thing about JUCE, in my opinion, is that it's a very consistent framework. I could just learn how to use some things and when I would start to experiment with other classes, it was quite trivial after reading the documentation and because of how consistent it is. 


#6

@Jordan Harris, thank you. The book is indeed more about graphics than Audio. But I am okay with that since audio programming is a different world and requires a different skillset. I have started reading about DSP and stuff. Hopefully I will end-up doing something usefull for someone, with the accuired knowledge ;)