Hey boys and girls
Was wondering about one thing: when you develop an audio plugin, what is your workflow really? For example I'd assume its complicated to reload an Audio Unit in my favorite DAW every time I wrote some code and want to check it out with real sound.
Are there any kind of easy testbenches out there? Maybe even one based on JUCE that attaches directly to the JUCE generic layer instead of using any specifc API like VST or AU.
I was kind off surprised to see that JUCE does a great job on scaffolding audio plugins, but doesnt include a test runner i.e some kind of barebone workbench to see it in action. But maybe that's an idea for a future extension that people would like to have? Would be contributing in that case!
Anyhow, maybe I am just thinking in the completely wrong direction, or I am just using the wrong DAW to start with, or there is just no real necessity for these kind of "fast iterations" between programming to integration and product testing.
So, what do you think, and how are you people exactly doing this? ;)
PS: I know about AU Lab, but lets just assume it doesn't exist here.
EDIT: Maybe there is already a way to integration test plugins in JUCE but I just didn't stumble upon it yet? I am really starting off here and would like to get some advice on how to do some rapid iteration development, thanks for your suggestions all! :)